Element Unlocking
As a form of feedback and direction to our campaign I will hand out "unlock gems." These will let the players indicate what they would like to see more of in the campaign.
Each session, each player will get the following unlock gems
1 for being present (to give away)
1 for being on time (3pm)
1 for being first to arrive
1 for bringing food
1 for holding a child (including furbabies) when we start
1 to give away after returning from a long break
2 for writing or illustrating part of the story
You must give at least one gem to another player, generally to thank them for adding to your enjoyment of the game.
60g of gems unlocks an advancement in:
- magic
- technology
- psionics
- creatures
- dinosaurs
- main plot
- or extra supplies
Sub or alternate categories will be created on request
I'll work in the new element depending on how the plot is otherwise intended to run, but generally.
Level 1 unlock a brush with the subject. For example an encounter with a sorceror.
Level 2 unlock a recurring character for example a powerful psychic starts hunting the party
Level 3 unlock new playable classes or options for player characters.